After taking the gamerDNA I found out that I got the ACHIEVER. Some of the characteristics of this profile include, “best, first, and most” (http://www.gamerdna.com/quizzes/). I would say that this is pretty accurate about my personality when I am playing a game. I am extremely competitive by nature, growing up I was involved in lots of sports and always wanted to be the best. How does this transfer over into my classroom? As a teacher I want the students in my classroom to get the best education possible, I want for them to be successful, changing the way I approach the content in my classroom by incorporating more game play may be the best way to do this in today’s ever changing society.
“Change is inevitable in schools as the student population becomes more diverse” (Wagner, 2001) and as educators are faced with the daunting task of preparing students for “jobs that do not yet exist using technologies that have not yet been invented in order to solve problems we do not even know are problems yet” (Fisch, 2007) Educators need to be open to changing the way they transfer their information over to students, change brings new ways to learn and absorb knowledge. It forces educators to be creative and push the limit, it allows educators who are embracing this change a chance to change the way education in our country is run. Most of all “change motivates and challenges. It makes clear when things are obsolete or have outlived their usefulness. But most of all, change forces us to learn differently.” (Thomas and Brown)
With the availability of information at our fingertips, memorizing facts is not useful anymore. Students who have the skills to look up information, read and decipher the information and then apply it have the upper hand. Memorization “is not a bad way to learn about things that seldom change, such as spelling, the periodic table of the elements, and dates in history. Unfortunately, however, what students memorize are things they don’t actually use very often in their day-to-day lives.” (Thomas and Brown) Learning in today’s school is becoming more about learning the skills to obtain and understand, sort through and make conjectures about the information around them.
Textbooks are limited to what the publishers want to put in print, “online resources let people make their own conjectures.” (Thomas and Brown) I believe it is important to teach students how to make good judgement about the online resources they are using. Teach them how to check the references and the sources of the information, give them the tools to be successful in the following years after they are out of school.
“Traditional approaches to learning are no longer capable of coping with a constantly changing world.” (Thomas and Brown) Schools need to seriously think about the way students are taught. In an ever changing world, is a text book really the best choice for the source of information a student receives. Teachers need to have the tools them selves to teach students the online skills necessary to be successful in this world. Online games may have a place in the classroom as one approach to learning the content.
References:
OPE Research Brief: Embracing Change, Zhicheng Zhang and Recardo Sockwell, Nov 2009
Wagner, T. (2001). Leadership for learning: An action theory of school change. Phi Delta Kappan, 82(5), 378-383
Fisch, K (2007). Shift happens. Retrieved from http://www.albinoblacksheep.com/video/shifthappens
http://www.gamerdna.com/quizzes/
A New Culture of Learning: Cultivating the Imagination for a World of Constant Change, Douglas Thomas and John Seely Brown, 2011

